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Recent Movie Reviews

24 Movie Reviews

Floppy snoot for more kinetic energy!

That face looks like it fit better on Kyubimon, but interesting choice. Also rare to see some Knuckles.

Bloopers: Portals disappear again. Oopsie-daisy!

Recent Game Reviews

3 Game Reviews

unable to play. getting this error:
Unable to load file Build/GloryUseMaker_1.10.1_Public_WebGL.framework.js.gz! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)

update: it's running now after you fixed it. Thank you!
Great Stuff!

NeoEthik responds:

Hmm. Can you tell me your OS and browser please. Also you could try the itch version. There is also offline version you can download.

edit: I made quick change probably It will work now.

Graphically impressive and well polished.
Gameplay seems smooth, as far as I can tell.
Clearly a lot of work went into making this!

((Now I can't say anything about story or otherwise, because the game kept lagging and ate all my ram before I even had the chance to reach a save point.
A 2D platformer should not be hogging this much resources. I regularly play much more demanding games on this machine without any issue.
I don't know if you have much more ram than me and just didn't notice or if it is because this is running in a browser? (still, other browser games run fine)
Maybe you should go back and try to figure out the memory usage, perhaps there's a leak.
It's seriously affecting gameplay for me.))

edit: You fixed the memory issue. Now it runs smooth!

HypnoChanger responds:

For the memory issues; that seems to be an issue that comes up only in the HTML5 export; so I think perhaps the engine doesn't do that export as efficiently as it should. I have a downloadable version on itch.io and gamejolt if you would like to try it that way.

Edit: I did find a possible workaround for the memory leak issue and just uploaded it. it makes the screen shake effect look less good, but probably a decent trade-off for not memory leaking.

It was only after the very long intro had finished, that I discovered two things:
- there was a way to skip it
- there is actually a decent game behind it

You have several options to improve this:
1. make a big button on the intro screen that says "SKIP INTRO"
2. have the intro be optional (replace it with the "quit game" button that basically does nothing useful)
3. shorten the intro significantly

The game reminds me of Commander Keen / Duke Nukem.
The story there was basically "there is bad guys, you is good guy, go shoot 'em"

Absolutely no need for so much heavy handed fluff. It takes away from the experience.

game developer

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